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FORCE ARCHER

Among the Authentic Six, "Force Archer", "Force Shielder" and "Force Blader" did not originate from the Sage Tower like the other three skills. They have been developed independently over hundreds of years since the Nevareth Exodus. In the past they were referred to as "Force Handler", but this has now become a set term which refers to all of the 6 authentic skills.

Among the three independent combat skills, "Force Archers" originated from the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlersthat the relation between range and space is in inverse proportion to the one between space and power.

The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it.

This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility.

Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor.

Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.

Recommended Item Recommended Distribution of Abilities
Armor : Battle Set
Weapon : Crystal
Crystal : Strength 2, Intelligence 6, Dexterity 4
  • Sword
  • Magic
  • Upgrade
  • Special
Flash DrawFlash Draw Type Attack Skill Required Skill Rank Novice
Slash a target with the force of the wind in one breath
Impact StabImpact Stab Type Attack Skill Required Skill Rank Novice
The most basic fencing skill for swordsmen
Fade stepFade step Type Movement Skill Required Skill Rank Novice
Quickly run further away from an enemy
DashDash Type Movement Skill Required Skill Rank Apprentice
Increase one's movement speed for a short period of time
Rising shotRising shot Type Attack Skill Required Skill Rank Regular
Swing a sword upward to make a target lose its balance
Round CutRound Cut Type Attack Skill Required Skill Rank Advanced Expert
Attack all of the enemies surrounding the caster at once